“Video games fall into two categories of copyright law in Europe: the audiovisual category reserved for film and music, since games are an entertainment medium, but also the section for code, databases and software. Since games are hovering in a grey area between the two categories, jurists are inclined to apply the strictest regulations from both. Not even public institutions like museums are allowed exceptions – a fact that has not changed in the fifteen years the Computerspielemuseum has presented its collection for.”

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